Tournament style: Duel
Victory: strike opponent on head
strike opponent on torso
2 strikes to any limb
First combatant to be defeated in two bouts will loose the round
Combatants will be allowed to loose two rounds before removal from the tournament
Disallowed: grappling
striking with the body
blows to the foot (if foot is lifted from the ground and struck, it will be
counted as a limb shot)
blows to the groin
use of excessive force
striking with the flat, guard, or pommel, of the
sword
arguing with the marshal
dishonorable behavior (discression of the marshal)
- performing a disallowed technique, accidentally or not will result in a warning
and a loss of that bout. If another disallowed technique is used, you will be
removed from the tourney.
-the marshal will call hold after each victory and explain
-blows must land solidly; glancing or strikes that merely touch the opponent
will not be counted
-double kills will be counted as double losses
-if a combatant falls over, they will be allowed to stand
-if a combatant is disarmed, they will be allowed to regain their weapon
-if a combatant is pressed against the list ropes, the marshal may stop the
combat and have combatants recenter
-if the marshal cries "hold", combatants must freeze where they are.
Any blows landed after the hold call are not counted
-combatants may call blows on themselves. They may not call blows on their opponent
-if a piece or armour or a weapon breaks and it can be fixed or replaced quickly
(marshal's discression), the combatant may do so, otherwise the round is forfeit
rule modifications: no thrusting
Armour requirements:The neck and throat must be protected
with a plate defense covering the larynx and the cervical vertebra. (Note: It
is recognized that this defense may not be authentic for all periods or styles
of armour, nevertheless it is required protection)
Helmets must be no less than 16g construction with occulaira or other opening
not wider than (1/2 in).
The body must be protected by a heavy gambeson extending to the hips and worn
under a minimum of thick leather or mail defenses.
All limbs must be protected with rigid plate armour. Plate armour may be constructed
with steel or hardened leather or a combination of these materials, splint style
armours may be acceptable if properly constructed.
Arms must have plate cops protecting the elbows and plate vambraces and rebraces
on the outside side of the arm as a minimum. Full cannons are recommended. Point
of the shoulder protection is highly recommended.
The hands must be protected with a minimum of fingered gauntlets. Mitten gauntlets
are recommended
Legs must have plate cops protecting the front and sides of the knee. Grieves
protecting the front and sides of the shins are required.
The upper legs may be protected with heavy padding and stiff leather. Plate
defenses are not required for the upper legs. Plate defenses are recommended.
Foot protection of plate sabatons are strongly recommended.
Groin protection is strongly recommended
Weapons specs: blunt steel sword with the following
properties:
Sword blades will possess a blunted/rounded edge of approximately 1.5 - 2.0
mm in diameter. (about the thickness of a dime)
The point will be blunted (rounded) with a diameter of no less than 1 cm.(about
the radius of a dime)
All swords will be constructed of tempered steel, moly-chromium alloy or other
steel-based metals possessing similar properties.
The guards and fittings of swords will not be sharp.
Swords will be in good repair and the edges will be smooth without sharp nicks
when presented for inspection.
Swords will be no longer than 50 inches in length